
__Desc._____________ Sci-fi Cyberpunk Action Girl Adrestia who is Humanoid/Augmented Human. Included Two different primary weapon and a dual-arm secondary weapon with a holster and armour. Character is rigged and properly skinned for using in Game engines. Made using Blender. Also exported to Unreal Engine and Unity. Both packages are Provided. Provided the Blend File to export to Game Engine with your own mesh or texture combo. Images Rendered in Cycles. Hair rendered with a Subdivision surface modifier.__Mesh_____________ Total 10 meshes. Hair, Body, Upper Armor, Lower Armor, Holster, Cloth, 4 weapons. A laser added with no texture, only internal blender shader. Parts of the body invisible under cloth are removed for better game engine optimization. Meshes have Clean Quad dominant, non-overlapping UV wrapped topology for using Subdivision in offline rendering and texture control. Subdivision is not available in weapon though. Total mesh resolution: 68050 Polys / 68663 Verts/ 129359 Tris. 61309 Quad faces, 6741 Triangle faces. Quad-Tris Ratio 90.1%. Lowpoly Mesh resolution: 8976 Polys/ 10722 Verts/ 16172 Tris. 7196 Quad faces, 1780 Triangle faces. Quad-Tris Ratio 80.1%.__PBR Textures______ All Character mesh
$60