Anime Fantasy Sorceress Nienke Rigged 3D Character model
__Desc.___________ Anime Magical Fantasy Sorceress Girl Nienke Nixin from medieval ages. She young and sexy character in Dark Blue/Red/Black cloth with stocking and has black hair and curvy body. She has a wand too. Body can be used as nude too. Character is rigged and properly skinned for using in Game engines. It is high quality and high poly, suitable for animation. Also exported to Unreal Engine and Unity. Both packages are Provided. Provided the Blend File for customisation. Images Rendered in Cycles and Iray.
__Mesh____________ Total 5 meshes (High poly). Hair, Body, Shoe(jewelry), Cloth, Wand. Meshes have Clean Quad dominant, non-overlaping UV wrapped topology for using Subdivision in offline rendering and texture control. Total mesh resolution: 140099 Polys / 144577 Verts/ 279131 Tris. 139032 Quad faces, 1067 Triangle faces. Quad-Tris Ratio 99.23%.
__PBR Textures_____ All Character mesh have its own texture set. Texture set contains Base Color map (with Alpha Channel for Transparency), Ambient Occlusion Map, Metallic Map, Roughness Map, Opacity Map, Normal Map, Subsurface Map (Body). Texture resolutions are 1K px to 4K px. All Texture in EXR format(linear) for highest Quality, PNG format provided for Base color Map only.
__FBX Format_______ Character and Wand separately Exported in FBX Format for Unity and Unreal Engine FBX format. Character rig compatible for using Unity 2021 Humanoid Rig and Unreal 5.0 Manne/Quinn Rig.
__Blender Package___ Rigged T-pose Character and accessory in Blender 3.1.1-RC. Clean Topology and Skinned detailed PBR textures and Clean professional UV layout. Use for any modification and custom exporting for various software.
__Unity3D Package___ Character and wand separately exported to Unity with model+textures+materials Humanoid Rig in Unity 2021.2.15f1 which is working perfectly. Color(Alpha)+Metallic+Roughness+Normal+Ambient Occlusion has been set up. Packed into unity package file.
__Unreal Package____ Character exported to UE 5.00 as character and wand separately. Use LOD for High performance. Retargetable in Manne/Quinn Rig. You can use exported FBX files (included) for importing to UE. The preview image shows the character animated in UE. Asset migrated to .Uasset files.
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